Ultimate Fantasy Football League II Rules

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UFFL II Constitution Last Update: July 27, 2007
Table Of Contents
Chapter Title
1 Overview
2 Draft
3 Rosters
4 Schedule & Divisions
5 Wins and Losses
6 Scoring
7 Starting Lineups
8 Transactions
8A Free Agency
8B Trades
8C Injured Reserve
9 Playoffs
10 Tiebreakers
11 Rule Changes
12 Governance
13 Expected Owner Conduct
14 Entry Fee
15 Prize Money

Note: Rules in red are considered "permanent". They cannot be changed without approval from at least 80% of all league owners.

Note: Rules in blue were changed/added for the 2007 season.

1. Overview:   UFFL II is entering it's 9th year and is a non-keeper league with a standard serpentine draft. The league consists of 12 teams in three divisions. The regular season is 13 weeks of head-to-head competition with the playoffs starting in week 14.

2. 2007 UFFL II Draft:   Draft order is determined by a random dice roll during the offseason in an AOL chat room with at least one UFFL owner as a witness. Each team will receive two dice rolls from a 100 sided dice. The numbers will be added and the team with the lowest number with have the first pick of the draft, etc. The first two rounds of the draft will be serpentine with a reverse serpentine starting at round 3 aka 3RS:

Round 1: 1-12
Round 2: 12-1
Round 3: 12-1
Round 4: 1-12
Round 5: 12-1
Round 6: 1-12
...

The draft will be conducted on Wednesday, August 15, 2007 at 9:00 pm EDT. The draft will be held in a private AOL Chat Room, "UFFL II Draft". Non-AOL users can download AIM for free and IM me in order to be invited into the room. The draft will be 18 rounds and take approximately 2 1/2 hours. Any combination of positions is allowed but owners will draft at least one defensive team. Specific draft rules can be found at the draft page.

3. Rosters:   A team roster consists of the following players:

Note: Player positions determined by the NFL at NFL.com.

4. Schedule and Divisions:   Divisional placement will be determined by a dice roll during the offseason. Each week you will play another team head to head according to the fantasy schedule (All teams will play each team in its own division twice during the regular season and each non-division team once except for one random team. They will play within their division weeks 1-3 and 11-13 of the regular season with non-division games weeks 4-10).

5. Wins and Losses:   The team with the highest score wins. Your team score will be determined by adding up your players' points and your defensive team's points using the scoring system. In case of a tie, the game ends in a tie (see scoring system). Scores are considered official, final and unchangable at kickoff of the first game of the following week (usually 1:00 Sunday, but sometimes Thursday or Saturday). This gives all owners a predefined time frame in which to search for scoring errors or for stats sources, NFL.com. After scores become official they will not change for any reason.

I recommend calculating your score and your opponents in case the software makes an error.

6. Scoring:  

6A. Scoring for offensive players (QBs, RBs, WRs, and TEs) is calculated as follows:

6B. Scoring for place kickers is calculated as follows:

Note: Scoring is carried out to two decimals. For example, if a player rushes for 78 yards, he will score 7.8 points. Negative yardage is also scored. For example, if a player rushes for a negative 14 yards, he will score -1.4 points.

6C. Scoring for defensive teams is calculated as follows:

Note: Sacks, safeties, fumble recoveries, and TDs resulting from fumbles on Special Teams count towards defensive scoring. However, TDs scored on any kick return, by the receiving team, will not count toward DT scoring.

7. Starting Lineups:   Starting lineups for all teams will be posted to the site one hour prior to the kickoff of the first game of the week and updated approximately one hour prior to the kickoff of the first game on Sunday. The deadline for submitting a lineup/changes to a lineup is 1:00 PM EST. However, if a lineup or changes to a lineup are sent after 12:00 PM EST, the e-mail sent to the Commish must also include your opponent's correct e-mail address which can be found by clicking on their helmet under "Weekly Matchups" (to the right of "This Weeks Spotlight" on the home page).

7A. Early Games: If there are early games on Thursday-Saturday then partial lineups are allowed. If you want to start a player playing in an early game then you must e-mail the Commish one hour prior to kickoff of the first game on the day the player is playing or e-mail the Commish and opponent NLT kickoff or you cannot use those players that week. Owners can submit a full lineup if they choose and any players that aren't involved in the Thursday or Saturday games may still be changed until the final deadline on Sunday. If a player is involved in an early game Thursday-Saturday then changes can be made up until kickoff of the first game on the day the player is playing. If an owner neglects to submit a lineup or proper portion thereof for the early games, the commissioner will assume that said owner has actively chosen to not start anyone in the early game(s). In this instance, an owner may submit as much of a lineup as possible using the remainder of his/her roster for the week in question.

7B. Failure to Submit Lineup: If a valid lineup is not turned in prior to the deadline or you do not include your opponent's e-mail address for lineups sent after 12:00 PM EST, then the entire lineup from the previous week will be used. For weeks with early games, if a valid lineup is not turned in prior to the Sunday deadline, then the lineup from the previous week will be used. However, if this default lineup contains players who played in early games, they will be removed from the lineup. No substitutions and no exceptions! If an owner fails to submit a starting lineup for week 1, starters will be selected based on total points scored last season. The highest scoring players (curently on an NFL roster) on the posted league's top players report will be used. The Commish may also find a replacement owner. If an owner fails to submit a starting lineup for three weeks in a row (unless Commissioner is notified beforehand), the team and entry fee will be forfeited. Late lineups are not allowed.

7C. Lineup Formations: You have a choice between three different styles of offense ... Pro Set, Wish Bone, & Jumbo:

Lineup Formations
Position

QB

RB

WR

TE

PK

Def
Pro Set

1

2

3

1

1

1
Wish Bone

1

3

2

1

1

1
Jumbo

1

2

2

2

1

1

Again, you must turn in a legitimate lineup by the deadline or a previous lineup will be used. I will e-mail owners, time permitting, and notify them of illegal formations but again, they must turn in a legal starting lineup NLT than the deadline or the starting lineup they used two weeks prior will be used.

NOTE: It is important that you check the NFL schedule before turning in your lineup to avoid starting a player on a team which has a bye that week.

8. Transactions:   Transactions consist of Free Agent Signings and Trades. They are instrumental to the success of your team. It is very important that you remain active and up to date on all information regarding your players. Note: Only owners who have paid their entry fees are allowed to make transactions, unless they have taken over a team within seven days of the transaction.

8A. Free Agency:   Free agency signings will be conducted every week concluding November 30. All free agent transactions during the season will be sent via e-mail to the Commissioner. The Commissioner will send his free agency requests to the Asst. Commish. Any player not currently on an UFFL II roster, but either already signed to an NFL contract or eligible to be signed to an NFL contract may be picked up during the UFFL II Free Agency process except for those on IR for the season. Once that player is dropped, there is a waiting period of one week before he can picked be picked up by another team, including yours.

Preseason Free Agency: Free agency will begin two weeks prior to the start of the NFL season. Owners have two free agent transactions during the preseason, one each week. Preseason free agency will be conducted via e-mail Mon-Fri. If you discover there is a player that wasn't drafted and you want him on your team, you can pick up that player by dropping an existing player from your roster. The position of the player dropped need not be the same as the player added. The order for the first week of preseason free agency is reverse from draft order. The order for the second week is reverse order of the first week. All free agency transactions will be processed Friday evening at 6:00 PM EST.

Season Free Agency: During the season owners may make up to two free agent transactions per week. Free agency moves must be sent via e-mail between Tuesday (12:01 AM EST) and Friday (6:00 PM EST). Priority for the first free agency move is based on won loss record FIRST and then total points. The team with the worst record will have first priority, etc. If two or more teams with identical records claim the same free agent, the team with the lower amount of points will be awarded the free agent. If teams have the same amount of points, the free agent will go to the team that had the least amount of points the week before. The priority for the second free agency move is the same as the first free agency move. In other words, 12-1 then 12-1. It is recommended that you send in more than one transaction especially if you have low priority. Players from teams involved in any Thursday night games cannot be picked up during free agency that week. Team rosters, transactions page, and the free agent list will be updated after free agents are processed.

8B. Trades:   The trade deadline is the Friday after week 10. In addition, any teams that are mathematically eliminated from the playoffs will not be allowed to trade during the season. Trades are made on a one-to-one basis, i.e., equal # of players are involved in the trade. Trades must be sent to the Commish via e-mail by both owners before it is forwarded to the league in an e-mail or posted to the message board. Trades are official once they are e-mailed to the league or posted. Owners may challenge a trade by e-mailing the Commish within 48 hours of the trade being announced. Owners have three challenges per year and the Executive Committee will handle challenges for all four leagues. Their decision will be e-mailed to the league within 72 hours and is final. The trade will then be forwarded to the Executive Committee (EC) along with the challenging e-mail for a decision in the following manner:

1) The trade is announced. 2) The trade is challenged. 3) The challenge is NOT announced to the league. 4) The case is sent to the EC in private. 5) The EC's decision is then announced. 6) Trade is either upheld or overturned.

Note: Lobbying is not permitted. If there is evidence of lobbying, the guilty owner will be subject to forfeiture of free agency privileges.

The fairness of all trades will be judged solely on whether or not they are "lopsided" or not in the opinion of the person(s) judging.

The Commish also reserves the right to immediately veto any trade deemed lopsided and against the competitiveness of the league while the Asst. Commish has the authority to veto any trades made by the Commish, within 48 hours and under the same guidelines.

8C. Injured Reserve (IR):   There is no Injured Reserve.

9. Playoffs:   The playoffs occur weeks 14-16. Six teams (3 division winners and 3 wild card teams) qualify for the playoffs. The playoff seeding and matchups are outlined below in 9A.

The Wild Card Game will be played during week 14 and is a head to head matchup between the 3 wildcard teams. During the wildcard game the #4 seeded team will receive 10 points, the #5 seeded team will receive 5 points, and the #6 seeded team will receive 0 points. The team that scores the most points is the wildcard winner and advances to the Semifinals.

The Semifinals will be played during week 15. The #1 seed plays the #4 seed and the #2 seed plays the #3 seed. For each game during the semifinals, the higher seeded team will have home field advantage and receive an additional seven points. The winners will advance to the Championship Game while the losers will play in the Consolation Game.

The Championship Game will be played during week 16. The Consolation Game will be played during week 16. There is no home field advantage for the Championship Game and the Consolation Game during week 16.

9A. Playoff Seeding: The seeding for all playoff games is based on record first and total points scored in case of a tie. After division winners are determined, seeding for playoff teams will be as follows:

Week 14 seeding:

#1 seed is division winner with best record (receives bye)
#2 seed is division winner with 2nd best record (receives bye)
#3 seed is division winner with 3rd best record (receives bye)
#4 seed is wildcard team with the best record
#5 seed is wildcard team with the 2nd best record
#6 seed is wildcard team with the 3rd best record

Note: The Regular Season Champion is not necessarily the #1 seed.

Week 15 seeding:

#1 seed is team with best record
#2 seed is team with 2nd best record
#3 seed is team with 3rd best record
#4 seed is team with 4th best record

9B. Cream of the Crap Tournament:The four teams with the worst record will play during weeks 15 and 16 in the Cream of the Crap Tournament. The team with the best record will play the team with the worst record and the other two teams will play each other during week 15. The losers will advance to the Toilet Bowl and play each other during week 16. Homefield advantage (5 pts) still applies for all Cream of the Crap games.

9C. The Ultimate Championship:The winners from the four UFFL leagues will play in the Ultimate Championship during week 17. The starting lineup requirement is the same as UFFL II and UFFL III. The scoring system is the same as the UFFL scoring system. The winner (team with the most points) will be declared "The Ultimate Fantasy Football League Champion" and receive the Greystone Trophy (shown below) from Affordable Sports as well as an invite to the 2006 League of Champions.

10. Tiebreaker Rules:   During the regular season, no tie-breaker method will be used to determine winners in the event of a tie. In the event a team ends a game in a tie, the tie game will reflect as one-half of a win and one-half of a loss. During the playoffs, in the event of a tie, the winner will be the team whose offensive starters (QB, RB, WR, WR, Flex 1, Flex 2 and TE) scored the most touchdowns (thrown + caught + run = total). In the event this does not settle the tie, the fantasy team who started the highest fantasy scoring player/DT involved in that game will win. Should a tie exist after this tie-breaker, the 2nd highest fantasy scoring player/DT will be used and so on until the tie is broken and a winner is declared. In the event that after all 10 possible tiebreakers have been used and a tie still exists, the home team will be awarded the win.

Ties involving Division Titles will be broken in the following manner:

1. Comparison of head to head records (except three or more way ties).
2. Best division record.
3. Total points scored.

Ties involving Regular Season Championship and Wild Card Teams will be broken in the following manner:

1. Comparison of head to head records (except three or more way ties).
2. Total points scored.
3. Best division record.

Note: The Regular Season Champion must be a division winner.

Ties involving COC Teams will be broken in the following manner:

1. Total points scored.

11. Rule Changes:   There are two types of rule changes:

1. Rule changes made during the offseason (Jan-Jun) by the Commish or recommended by the Asst. Commish to improve the quality of play and in the best interest of the league. These do not require a league vote. However, if three owners independently challenge a rule change/addition, the Commish will forward the rule change/addition along with the challenge e-mail to the league for a vote using the same criteria as rule proposals.

2. Rule changes proposed by owners during the offseason. There will be two periods of rule proposal submission/voting, one immediately following the season and one prior to the drafts as directed by the Commish and outlined in the league calendar. Proposal(s) will be forwarded to the league and each owner will have 96 hours to vote. Note: "abstaining votes" do not count as either a "yes" or "no" vote. Proposals will require a minimum of 5 affirmative votes to pass, but also must reflect at least a 50% + 1 margin of those casting votes to pass. This proposal means that there is no specific quorum, but a vote with only 5 people voting can only pass if the vote is 5-0.

Number of people voting -- outcomes:

1 - proposal is defeated
2 - proposal is defeated
3 - proposal is defeated
4 - proposal is defeated
5 - proposal is adopted if the vote is 5-0
6 - proposal is adopted if the vote is 6-0 or 5-1
7 - proposal is adopted if the vote is 7-0, 6-1 or 5-2
8 - proposal is adopted if the vote is 8-0, 7-1, 6-2 or 5-3
9 - proposal is adopted if the vote is 9-0, 8-1, 7-2 or 6-3
10 - proposal is adopted if the vote is 10-0, 9-1, 8-2, 7-3, or 6-4
11 - proposal is adopted if the vote is 11-0, 10-1, 9-2, 8-3, 7-4, 6-5
12 - proposal is adopted if the vote is 12-0, 11-1, 10-2, 9-3, 8-4, 7-5

Proposals that take away from the uniqueness that makes UFFL, UFFL, i.e., changing the rules formation or homefield advantage, may be considered "unreasonable". Proposals cannot be submitted on a rule for at least two years after a previous proposal has been voted on the same rule.

During the season, the Commish will handle any rules interpretation matters. The EC can review any Commish decision if 3/4 of the owner requests it.

11A.Rule Re-Evaluation:  From time to time, a situation may arise in which the rules, as written, may lend themselves to harming the position of a team in a way for which they were not meant to do when written. If such a situation arises, the league Commissioner has the right to re-evaluate the league rules to determine whether the situation at hand is such that the intent of the rules when they were written can not be upheld because the literal interpretation would lend itself to the contrary. If so, the Commissioner can forego the rules, as written, in favor of the rule's intent.
   If the commissioner comes to such a decision, he must inform the other league owners by email; explaining the situation, the decision to forego the rule in question, and the reasoning for making such a decision. League owners who believe that the situation in question does not warrant a reevaluation of the league rules must inform the commissioner within 24 hours. If three (3) league owners independently send a message to the Commissioner stating that they do not believe the rule should be forgone, the Commissioner's decision will be overruled. If not, the Commissioner's decision will be final.

11B.Rulebook Gaps:  In the event that a situation should arise in which no effective solution can be found due to amibiguities in the league rules, the league Commissioner has the right to use his own discretion to resolve the issue. That decision must then be followed consistently for any situation of significant similarity for the remainder of the season.

12. Governance:  

12A. Commissioners' Duties: The Commissioner is responsible for recording starting lineups, overseeing transactions, approving trades, and for maintenance of the league reports at the web site. All of the reports will be downloaded using software from First Place Sports on Tuesday. These reports include weekly results, league standings, transactions, weekly top players, season league leaders, team rosters and other relevant information. I will also forward all trade challenges and possible collusion to the Executive Committee. The Commissioner has vetoing power but will only use such power in extreme cases, i.e. life threatening. A fair and impartial decision is guaranteed. As Commissioner, I do not make any profit running the leagues. The only compensation is a waived entry fee.

12B. Assistant Commissioners' Duties: The Assistant Commissioner (AC) will be nominated and elected during the offseason. He will serve one year unless re-elected. The powers of the AC include assuming the duties of the Commissioner if need be, serving on the Executive Committee, making recommendations on improving the league to include rule changes that do not require a vote, and giving advice to the Commissioner if league issues arise and a decision is required. AC duties may include updating team pages, entering weekly scores into the International Rankings database, and receiving free agency moves/starting lineups from the Commissioner. The UFFL II AC for the 2007 season is Thorsten Muelhausen.

12C. Executive Committee:  The Executive Committee (EC) has the authority to handle trade challenges and disciplinary issues. The UFFL EC consists of the five Assistant Commissioners. The 2007 members are Mike Obstgarten (UFFL), Thorsten Muelhausen (UFFL II), Andy Conrad (UFFL III), Rob Obstgarten (UFFL IV), and Tony Hudnell (UFFL V). If an AC has a conflict of interest (determined by the Commish) in the particular issue being voted on, he will not participate in the vote. Their decision will be e-mailed to the league within 72 hours and is final. The Commish can remove any AC from the EC for failure to vote or conduct detrimental to the league.

12D. League Disputes: Any disputes will be sent directly to the Commissioner who will then either make a decision which will be final or forward said complaint to the league for a democratic vote. The overall good of the league as a whole will be greater then the benefit to any sum of its constituents.

13. Expected Owner Conduct:  

Owners will be expected to conduct themselves in a manner that will not disparage the league, Commisssioner, league officers, nor its owners in any way, shape, or form.

1. While bragging is always a part of some owner's personality and is to be expected, insults, personal attacks, and inflammatory or taunting acts will not be tolerated. The Commissioner will have total authority in drawing the line between trash talking and the above mentioned acts. This will be strictly enforced.

2. Any correspondence attacking the Commissioner to other owners or to public message boards violates the Owner Code of Conduct.

3. Removing an Owner. If an owner is considered by the Commissioner to be conducting himself in a manner not in the Best Interest of the League or DETRIMENTAL to the league, the owner may be removed. If an owner feels it is necessay to attack the league or any of its' owners in any form, then it is in their best interest to find a different league. A refund of the entry fee will be determined by the league and any refund will affect the prize money.

4. Whining: NO WHINING, BICKERING, CRYING, BELLY ACHING, ETC, ALLOWED! The Commish will be the sole determinor of any owner guilty of violating the "Whining Clause". Punishment ranges from forfeiture of future auction money to forfeiture of free agency privileges. The Commish reserves the right to issue one warning. My advice is to do a whine check before clicking send in e-mails and IMs. The league was created to have fun. Let's keep it that way.

14. Entry Fee:  

The entry fee for the 2007 season is $30.00 and due by July 29, 2007.

Mail checks to:


MAJ David Torreano
263d AAMDC
3111 Mall Rd.
Anderson, SC 29625

15. Prize Money:  

$155 ($125) League Champion
$60 ($45) Runner-up
$37 ($30) 3rd Place
$40 ($32) Regular Season Champion



Ultimate Championship Trophy

Email: Torreano@aol.com